Version 0.15

This is the second update for NavalArt. It was released on October 7, 2018

(Note all of this has ben translated with DeepL and Microsoft Edge translate. Also it has been made into categories for easier reading, which means it you were to translate it yourself it would look different it you were to compare it but all of the information is here just in different spots, example given: any bug fixes go in bug fixes)

Overview
This update adds two important features, Creative Workshop Support and multilingual support

New Features

 * 1) We have added multi-language support
 * 2) * A new moddable localization system has been added, which provides an official English translation in game, furthermore, players could modify the language file to change the translation, it’s easy to add a new language on your own as well. (Parts and missions are untranslated because of modding support, in the future we would allow players to customize them, we did so because it’s hard to require each player to do a localization)
 * 3) Steam Workshop
 * 4) * We have added a basic Steam Workshop support in this update, you can share your design with the community through it. It’s simple, just click the share button in the load panel and choose some suitable tags, then it’s done. Likewise, you can see your subscription in game after you subscribed some items in the Steam Workshop.


 * We have added the first island to our game, it has water and underwater terrain and exists in solid form. The island is still under construction and will be joined by landmarks and buildings in the future
 * New way to aim, press esc or control button to disable or enable mouse lock
 * Some turrets incorporate rotating servo sounds for testing purposes
 * Revised damage calculation formula, more complete damage calculation will be given in the next update
 * We've added a more subtle reflection of the water's surface
 * We added more detailed surface reflection
 * Added a new formula for calculating waves to avoid the sea tearing that some players reported
 * Console commands:
 * in-game press ~ key can open the console
 * There are currently four basic instructions open to the player
 * /noreloadtime No loading time
 * /clear Clear console command
 * /resetposition Reset position
 * /landmarch The propeller does not lose thrust in air
 * (Future information about the console may be given in the game documentation.)
 * There are some I forgot, as for all the new parts will be added in the next update!

Changes

 * We've changed the way the port is displayed
 * Changed the way the fog effect is calculated, now the fog effect is more realistic
 * Changed the refresh frequency of the UI
 * Changed the way sky scatter is calculated
 * Changed the calculation of flush
 * Modified formula for calculation of sea surface reflection
 * Adjusted the volume of the sea background
 * The operation mode has been modified

Bug Fixes and Optimizations

 * Fixed a bug with random distances when scanning at sea


 * Fixed a bug where vessel information was sometimes not displayed.
 * Fixed a bug where the typing viewpoint moved when saving a ship


 * Optimized sea surface grid, now more efficient
 * Corrected underwater brightness shield
 * Corrected the size and brightness of the sun and moon
 * Multi-threaded optimization of some of the game's calculations

finally

 * Creative Workshop and multi-language support consumed a lot of time, however we are still working on the next update, so it won't be too long before the next update is available!
 * We spent a lot of time on Steam Workshop and Localization support in this update, fortunately, we still did some work on some quite new content, so it won't take long for the next release.

Original Update log

 * https://steamcommunity.com/games/842780/announcements/detail/1685927196294084440