Version 0.4

This is the fifth update for NavalArt. It was released on December 6, 2019

(Note all of this has ben translated with DeepL and Microsoft Edge translate. Also it has been made into categories for easier reading, which means it you were to translate it yourself it would look different it you were to compare it but all of the information is here just in different spots, example given: any bug fixes go in bug fixes)

Overview
This update we added some new missions, solved the problem of turret rotation, added some new parts, some new features. The task system was adjusted to clear the way for the mission editor to join. At the same time, we have further optimized the game, but also improved the algorithm of the game ai, now the game loads faster and runs more stable.

Why hasn't been updated for so long?
Please accept my apologies from the development team, as it's a one-man game, so updates will be a bit slow. My SSD was damaged beyond repair over a month ago, so I'll have to spend another month redoing features. The next update shouldn't take so long (if the hard drive doesn't explode again and I don't have a brain freeze and don't back up in time)

The original changelog has been lost, so here's a list of the updates I still remember:


 * Added the ability to update Creative Workshop ships
 * The AI can now fire and avoid torpedoes
 * Some new combat missions have been added
 * Restructured mission system
 * Turrets and torpedo launchers can now be damaged in combat

New Parts

 * Japanese large crane I
 * Japanese small crane II (folding)
 * Japanese 25mm/60 Type96 triple-mounted anti-aircraft gun I
 * Japanese chimney II
 * Flagpole I
 * Japanese rangefinder III
 * Japanese series 96 type 25 mm AT/AA Gun
 * American 152mm/47 MK 16 double-packed high-level dual-use gun
 * American 127mm/38 MK30 single-pack high-flat gun
 * American 533mm MK14 five-pack torpedo tube
 * American chimney I
 * American chimney II
 * American rangefinder III
 * Ship anchor I
 * Ship anchor Il
 * Communication Raft II
 * Propeller Drive Shaft II
 * German Rangefinder II
 * German Rangefinder III
 * Japanese Rangefinder III
 * British 152mm/50 MK XXIII Triple-Mount Turret
 * French 380mm/45 Modèle 1935 Quad-mounted main gun
 * Japanese 203mm/50 Type 18 triple-mounted main gun
 * American 203mm/55 MK16 triple turret
 * American 152mm/47 MK17 single-pack gun

Changes

 * Updated the system default vessel
 * Now when switching weapon types, the weapon will keep the rotation angle when switching
 * 381 mm main gun collision box adjusted
 * Changing the water ripple texture

Bug Fixes

 * Fixed an issue with the beta loading page loading infinitely
 * Fixed various problems with turret rotation and range calculations
 * Fixed an issue where the turret would sometimes not fire when it was loaded
 * Optimized game data storage structure, ships now load faster

Original Update log

 * https://steamcommunity.com/games/842780/announcements/detail/1707357980020153487